The investigators leave Peru and head back to the United States. But a telegram from an old friend means the band might be getting back together
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The investigators leave Peru and head back to the United States. But a telegram from an old friend means the band might be getting back together
Podcast: Play in new window | Download
A group of investigators travels to Peru to investigate (and maybe get rich from) an ancient and mysterious pyramid. There are just a few issues with which to deal. Like, first of all, their travelling companions may be hiding something. And maybe there is something to the old South American legends.
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The conclusion and review of Modiphius’ John Carter of Mars RPG.
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The gang arrives at the village of Winterwolf in the frozen north. Just a brief trek on dog sleds across the wintery wilderness to pick up a possibly insane wizard and we get the reward. Sounds simple enough.
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The heroes meet up in a tavern because, of course they do. They are approached by a friend who has a very lucrative offer of employment. So naturally an offer of a huge sum of gold for a seemingly easy task will go well. They always do.
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In this episode we review the history of our D & D campaign world and talk about the previous campaign. In coming episodes we will update the campaign history through Microscope and begin a new campaign in the world we have created. For now, time to catch up with old friends and relive the past.
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By request of a friend of the pod we play and review Waterdeep: A Tale of Two Fishies.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar’s goldfish Sylgar from right under the beholder’s eyes.
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The heroes are on the trail of drow kidnappers. But they may have followed them to somewhere they don’t want to be.
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The Rollin Nerds are high school students at a Japanese school for girls. The problem is they don’t remember applying to the school or even how they got here. In this episode the girls meet their roommates and some of the other inhabitants of Kageshima. It’s sure to be “A Smiling Time”
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The Nerds tackle Mutants and Masterminds in George R. R. Martins Wild Cards universe.
Set largely during an alternate history of the United States, the series follows humans who contracted the Wild Card virus, an alien virus that rewrites DNA and mutates survivors; those who acquire minor or crippling physical conditions are known as Jokers, and those who acquire superhuman abilities are known as Aces.
The Nerds are Aces in New York tracking down clues to stop a disaster at a planned charity concert in Central Park. Will they solve the mystery and avert disaster? Or will they cause more harm than good?
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