In this episode we review the history of our D & D campaign world and talk about the previous campaign. In coming episodes we will update the campaign history through Microscope and begin a new campaign in the world we have created. For now, time to catch up with old friends and relive the past.
By request of a friend of the pod we play and review Waterdeep: A Tale of Two Fishies.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar’s goldfish Sylgar from right under the beholder’s eyes.
The heroes are on the trail of drow kidnappers. But they may have followed them to somewhere they don’t want to be.
The Rollin Nerds are high school students at a Japanese school for girls. The problem is they don’t remember applying to the school or even how they got here. In this episode the girls meet their roommates and some of the other inhabitants of Kageshima. It’s sure to be “A Smiling Time”
The Nerds tackle Mutants and Masterminds in George R. R. Martins Wild Cards universe.
Set largely during an alternate history of the United States, the series follows humans who contracted the Wild Card virus, an alien virus that rewrites DNA and mutates survivors; those who acquire minor or crippling physical conditions are known as Jokers, and those who acquire superhuman abilities are known as Aces.
The Nerds are Aces in New York tracking down clues to stop a disaster at a planned charity concert in Central Park. Will they solve the mystery and avert disaster? Or will they cause more harm than good?
We return again to the story of insane John. John has an entire new set of voices in his head and is out for a new adventure in Music City.
For our listeners Audible is offering a free audio book and 30 days of their service free. To get your free audio book go to www.audiblefreetrial.com/rollinnerdy
Scar has led the group to the village of Mournstead in search of an ancient dragon hoard. An old friend reappears and the group questions the wisdom of new alliances. And don’t forget there’s a weird disappearing mountain and maybe a red dragon somewhere in the mix,
In this episode we play the adventure “Signals” from the Star Trek Adventures living campaign.
A month ago, Starfleet picked up an unusual alien signal emanating from the Seku system, deep inside the Carina Nebula. The runabout Susquehanna was initially dispatched to investigate, but the crew failed to report and is presumed lost. Starfleet must investigate the source of the signal and locate the missing runabout.
In this special episode we speak with Star Trek Adventures Line Manager Sam Webb. We get into the nuts and bolts of the game and discuss other things happening at #modiphius . We talk about #StarTrekAdventures #JohnCarterofMars #Fallout:WastelandWarfare. And is there a possibility for an #ElderScrolls tabletop RPG? Listen to find out!
The heroes have evacuated the town of Thrume in front of the invading army. They now have to evaluate their situation and options on how to proceed. Additionally an old acquaintance reappears in an unexpected location.