This is the conclusion of Episode 4 which was truncated in the uploading for some reason. Here is the rest of the episode with apologies for missing the end.
The investigators are delving into the mystery of the Carlisle expedition and are starting to learn the truth about what is happening. And the truth may be eroding their sanity. And a second trip to the Juju house may be in the offing.
In this episode we discuss the different types of gamemasters. We also talk about the types of problem players and how to handle them.
And in our alignment discussion we debate Lawful alignments in fiction and in reality.
In this episode we continue with the campaign The Curse of Strahd.
The adventurers continue the exploration of the creepy house because, well they have no choice but to continue. The adventurers then encounter some “locals”. But are these locals friends or foes?
In this episodes the Rollin Nerds kick off the classic Call of Cthulhu campaign Masks of Nyarlathotep.
In the opening episode the characters are contacted by an old friend who needs a team of investigators. Sounds simple enough, right?
The heroes are not in Kansas anymore. Well they never were in Kansas, but you get the idea… They are in a strange new place and nothing seems the same. And what’s with these creepy kids and this weird house. Time to do some exploring.
In the first episode of Curse of Strahd we meet the heroes and begin the story.
People are disappearing and it appears wolves are responsible. But these may not be normal wolves
The Nerds continue their education at Kagegami High. A new girl shows up at Kagegami and what is that on the horizon? A sharkicane!
The Rollin Nerds are high school students at a Japanese school for girls. The problem is they don’t remember applying to the school or even how they got here. In this episode the girls meet their roommates and some of the other inhabitants of Kageshima. It’s sure to be “A Smiling Time”