The heroes have found their quarry and are trying to get back to Barovia. Wait, that can’t be right, can it?
The heroes are on the trail of drow kidnappers. But they may have followed them to somewhere they don’t want to be.
The heroes have agreed to assist the burgemeister’s son and set out to do so. It seems, however, that all the party members may not have the same objectives in mind.
In this episode we continue with the campaign The Curse of Strahd.
The adventurers continue the exploration of the creepy house because, well they have no choice but to continue. The adventurers then encounter some “locals”. But are these locals friends or foes?
In this episodes the Rollin Nerds kick off the classic Call of Cthulhu campaign Masks of Nyarlathotep.
In the opening episode the characters are contacted by an old friend who needs a team of investigators. Sounds simple enough, right?
The heroes are not in Kansas anymore. Well they never were in Kansas, but you get the idea… They are in a strange new place and nothing seems the same. And what’s with these creepy kids and this weird house. Time to do some exploring.
In the first episode of Curse of Strahd we meet the heroes and begin the story.
People are disappearing and it appears wolves are responsible. But these may not be normal wolves
The group has located the lair of the red dragon and is ready to enter. But the question is, are they ready for the dragon itself?
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Scar has led the group to the village of Mournstead in search of an ancient dragon hoard. An old friend reappears and the group questions the wisdom of new alliances. And don’t forget there’s a weird disappearing mountain and maybe a red dragon somewhere in the mix,