The gang arrives at the village of Winterwolf in the frozen north. Just a brief trek on dog sleds across the wintery wilderness to pick up a possibly insane wizard and we get the reward. Sounds simple enough.
The heroes meet up in a tavern because, of course they do. They are approached by a friend who has a very lucrative offer of employment. So naturally an offer of a huge sum of gold for a seemingly easy task will go well. They always do.
In this episode we work up the backgrounds for the characters for the new campaign. Apologies for the sound quality, we have already upgraded some equipment to correct the issue.
In this episode we trash the world we created and played in for over a year. We send the world through periods of destruction and mayhem and launch the world into an apocalypse. Listen in as we destroy the planet! (Not yours, ours.)
And continue to listen to the campaign resulting from this chaos.
In this episode we review the history of our D & D campaign world and talk about the previous campaign. In coming episodes we will update the campaign history through Microscope and begin a new campaign in the world we have created. For now, time to catch up with old friends and relive the past.
By request of a friend of the pod we play and review Waterdeep: A Tale of Two Fishies.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar’s goldfish Sylgar from right under the beholder’s eyes.
The heroes have found their quarry and are trying to get back to Barovia. Wait, that can’t be right, can it?
The heroes are on the trail of drow kidnappers. But they may have followed them to somewhere they don’t want to be.
The heroes have agreed to assist the burgemeister’s son and set out to do so. It seems, however, that all the party members may not have the same objectives in mind.
In this episode we continue with the campaign The Curse of Strahd.