Episode 18 Dresden Files Part 1

The Dresden Files RPG uses the FATE system as the engine to run RPGs in the universe of Jim Butcher’s Dresden Files. This is a world that is much like the Earth today, except werewolves, demons, vampires, zombies, faeries, sprites, and magic actually exist along with all the modern-day conveniences to which we have become accustomed.

In this RPG, the game master works with the players to build the city they adventure in, in a cooperative exercise which lends itself to intertwined stories and motives. Rather than focus on attributes, the character sheets for this game include not only skills and equipment, but a type of descriptor called an ‘Aspect’ (a short phrase or word, such as “quiet as a mouse”, or “quick to anger”) that is used to motivate the game and move the story along.

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