The investigators take a road trip to Sing Sing Prison to meet with Hilton Adams in the death house and then try to get a meeting with Erica Carlisle. Also there’s a new moon tonight and that could mean another disappearance in Harlem.
Our adventurers accept a job escorting a caravan to Baldur’s Gate. Baldur’s Gate is not the greatest of locations but it seems a pretty straight forward proposition. But then rumors start to circulate of something happening in Elturel.
The investigators are on the trail on the murderers of Jackson Elias and along the way stumble into death cults, police frameups and people with lots of secrets to hide.
The investigators have travelled to Puno, Peru in search of riches at an ancient pyramid. Their suspicions about Larkin and De Mendoza are growing deeper as they travel away from the city and into the rural parts of Peru. Will they find riches or something more menacing?
A group of investigators travels to Peru to investigate (and maybe get rich from) an ancient and mysterious pyramid. There are just a few issues with which to deal. Like, first of all, their travelling companions may be hiding something. And maybe there is something to the old South American legends.
In this episode the nerds try out the new rpg expansion. is it worth spending your caps? Listen to find out!
The Nerds are high school students at a Japanese school for girls. The problem is they don’t remember applying to the school or even how they got here. In this episode the girls meet their room mates and some of the other inhabitants of Kageshimi. It’s sure to be “A Smiling Time”
We have discovered that one of the nerds has never watched Game of Thrones. So, we decided it was time! So we are going to do a watching of Game of Thrones with our rookie and discuss the show through the eyes of a newb.
Watch the feed and the website for news on our Game of Thrones watch.
By Game Master Mike
So you want to be a game master, huh? All you have to do is spend hours preparing and set up and run the game, right? Not so fast there skippy! You also must be prepared to manage the expectations of a group of gamers. And these expectations are as varied as there are numbers of players.
According to Wikipedia “Herding cats is an idiom denoting a futile attempt to control or organize a class of entities which are uncontrollable or chaotic.” This is a very good description of what it can be like to manage a group of tabletop gamers. We all have our ideas about what makes for an enjoyable gaming session. Gaming is a hobby and as such is to be played for fun. But when you are the person in charge you have to balance having fun with keeping the game in motion and the story progressing.
How is this accomplished? It is kind of ironic that I am writing this as I fail more often than I succeed in trying to balance fun with keeping the game moving. The good news is, even if you fail, it can still be a great, fun experience. Just keep in mind, you aren’t going to be able to please everyone.
The problem usually comes when you have people in the group with wildly varying ideas about what the gaming experience should be like. You may have some people who just want to have fun and keep it light. For these people, it is social gathering with some gaming thrown in there somewhere. Mixed in with these fun lovers are going to be people who are more serious about playing the game and driving the story forward. This is where the herding cats metaphor comes in. The group may be looking for different things from the game and the game master has to try to find a balance that suits as many of the players as possible.
Sometimes you may feel like a middle school teacher trying to keep the kids in line. This is something with which I struggle. We are here to have fun, so it doesn’t feel right to act like the teacher with the yard stick swatting hands and scolding people. However, if you aren’t careful things can get a little out of control and the game will suffer. Balance in the word of the day. But, balance will not be the same for every group or for every gamer.
So I guess this is point where I am supposed to give you specific points on how to handle these situations. But the specifics depend on your group and you as a game master. You need to balance the desire for fun with pushing the game forward. Reel the group in, but do it in a way that is fun and brings the focus back to the game. It may require some finesse to do this without upsetting people. Ultimately the game should be something you enjoy as well. Don’t spend so much effort making sure everyone else enjoys the game that you don’t enjoy it.
Here are some recommendations:
- If you aren’t good with being the heavy, seek out an ally who will help keep things on track.
- Keep the group small enough to manage comfortably.
- Keep yourself on track.
- Have a clearly defined plan for the gaming session.
- Allow for some tangents. These can be a lot of fun.
- If there is a particularly troublesome player, take him or her aside after the session and speak to them diplomatically about your concerns.
- There may come a time that you have to remove a person from the group. Any time this has happened in my game, we have all known it was time for someone to go. There are probably going to be hurt feelings from this, but sometimes it is unavoidable.
- Be flexible and able to make adjustments as you go.
- Don’t sweat the small stuff. If it seems like everyone is having fun, just roll with it. Things will usually work themselves out.
- Ask other game masters how they handle these situations
So how do you handle herding the cats in your game? Share your thoughts and ideas.
We have been podcasting for a little over a year now and have reviewed several games and scenarios. Some we have really loved and others….not so much.
According to the Rollin’ Nerds, the best game we have played (excluding all versions of D and D and Pathfinder) is Numenera! And the worst is Unbelievable Macho Bullsh*t.
Here is the full list of games we have reviewed with their scores:
|Everyone is John||12.5700|
|All Flesh Must Be Eaten||10.0000|
|Call of Cthulhu D20||6.0000|
We have also reviews four scenarios/ playsets for various games. Here are those games and scores:
|We Cannot Hallow This Ground (Call of Cthulhu)||16.8000|
|Twang Town (Fiasco)||12.0000|
|Throwdown at the North Pole (Savage Worlds_||11.3330|
|Dragon Slayers (Fiasco)||9.6667|
Please feel free to express your opinions on any of these games/ scenarios or suggest a game you would like for us to play and review.